We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games.






Quarrel was originally planned for XBLA, and then all the publishing deals fell through. Then Ignition took it on and began working with developer Denki on an iOS release -- which ended up coming out first. That makes this XBLA version, which was the original version, a re-release. Weird!

What isn't weird is playing this on XBLA. It's still just as difficult to battle over territory by... (Continue Reading...)

Take-Two Interactive has released its financial figures for the third quarter of fiscal 2012, which ended on December 31, 2011. While "in line" with the publisher's predictions, results are down when compared year-over-year to the same period in fiscal 2011.

During Q3 2012, Take-Two's net revenue of $236.3 million was $97.7 million less than its net revenue of $334.3 million in Q3 2011. Operational income for the period was $14.2 million, down $22.6 million from the same quarter last fiscal year. Take-Two attributes this disparity to the fact that fiscal 2011 benefitted from the launch of Red Dead Redemption and its Undead Nightmare DLC more so than fiscal 2012 was able to.

When looking at the entirety of Take-Two's fiscal 2012 performance so far, the downward year-over-year trend continues... (Continue Reading...)





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