We had more than a few problems with Amy, and apparently we weren't alone. Amy developer VectorCell has released a patch on XBLA and PSN that addresses some of the (many) issues present in the game. The patch revises the game's save system (our biggest gripe), now saving at every checkpoint instead of forcing players to restart an entire level if they choose to quit.

A few illogical bits have been rectified as well. Notably, dying after a checkpoint no longer removes the health-restoring syringes and powers that have been acquired up to that point. Furthermore, "most sequences can now be skipped," which is great news given Amy's generally ponderous presentation. If you happen to have Amy, it should now be more playable at the very least, though no amount of patching will repair its nonsensical... (Continue Reading...)

Following up on last week's report, thatgamecompany has revealed the requirements for taking part in the "very limited" beta for its upcoming project, Journey. According to a recent post on PlayStation Blog, the beta will be restricted to "the very earliest adopters of Flower" who are also PlayStation Plus subscribers. The beta will begin on June 28 (that's tomorrow!) and run through July 12. Those who qualify should receive an invitation via their PSN inbox soon.

For those who don't fit the criteria (remember, everyone's on PlayStation Plus at the moment), all hope is not lost. A "limited number of additional spots" will be made available via PlayStation Blog and some unnamed "media partners."

Finally, more invitations are being given away via... (Continue Reading...)


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