Nintendo's regular Iwata Asks features are typically capable of dredging up some fairly magical feelings of nostalgia, but none have tapped into our happiness centers quite like the latest installment, which details the development of The Legend of Zelda: Ocarina of Time. Not only does it talk about the game's early prototypes (including that ill-advised, short-lived FPS version), it talks about the inspiration for some of the major revelations that made the game possible. For instance, Z-Targeting? That was inspired by actual ninjas. Seriously!

Check out the full interview for more details, like the developmental relationship between OoT and Super Mario 64, as well as a long-overdue admission that, yes, Link is running around Hyrule in long, white... (Continue Reading...)
That LA Noire "Rockstar Pass" must be working out, because WB looked at the concept and said "get over here" for Mortal Kombat. The publisher just announced the "Kombat Pass" which allows you to pay ahead of time for all four DLC characters, including Skarlet, Kenshi, Rain, and one more unannounced character. Each character costs 400 points ($5) on their own; the pack runs 1200 points ($15) and will be available alongside the release of the Skarlet character on June 21.

This is an Xbox 360-exclusive offer; if you want more virtual murderers in the PS3 version, you'll have to buy them... (Continue Reading...)


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