Closure won the third annual Indie Game Challenge at this year's DICE show in Las Vegas. The clever puzzle platformer, which works off the premise that only illuminated objects exist in the game world, has players manipulating lights to solve challenge rooms. The team will receive $100,000 for taking the top prize, sponsored by The Guildhall at SMU, GameStop and the AIAS. The game will be available soon on PSN.

Other category winners included Symphony for technical achievement, The Bridge for achievements in art direction and gameplay, and Nitronic Rush received the "Gamer's Choice Award." The teams receive $2,500 for each category.

Check out all ten of this year's talented nominees by heading over to the Indie Game Challenge... (Continue Reading...)

As if the concept of defeating just several dragons in Bethesda's forthcoming Elder Scrolls V: Skyrim wasn't enough to get your dragon-murdering blood going, maybe this little bit of info from producer Todd Howard will: "There is an unlimited number of dragons" in the forthcoming game, he told Norwegian magazine Gamer.no (according to a fan translation on Bethesda's forums). Not only will dragons appear in scripted encounters, but they'll also be randomly generated in the gameworld.

The translation also notes that "all dragons speak" in the game, with Howard fu rther explaining "it's actually what they do when they are spouting fire." He hinted that some dragons will be able to communicate with the player in "the common tongue," though we're distinctly worried about what... (Continue Reading...)


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