Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, RPGs, Rhythm
This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.


Have you ever been horribly frustrated by one part of a game, only to think of it as the best and most memorable section of that game in retrospect? It's the ruins of D.C. for me. I played Fallout 3 on the PC a year or so after release, so the first thing I did was load up on mods, introducing different play balance, graphics, more weapons, and most motivating of all, more music for Galaxy News Radio. But at the start of the game, GNR is in trouble and the station's signal is weak. So I went to fix it as soon as I could.
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Follow us on this one: The way augmented reality cards work is that a camera (like the cameras on Nintendo's 3DS) sees a certain marker image at a certain size on screen, and then displays video from the camera along with a virtual object that matches that size. The closer the camera is to the card, the bigger it is on screen, and thus the bigger the object is displayed, as if it really exists in the on-screen world.

So what if you took one of the slightly-smaller-than-a-credit-card-sized images, blew it up, pixel for pixel, into a 22 foot long swimming-pool-sized poster, and then looked at it with the Nintendo 3DS? Answer: You'd get a three-story tall augmented reality Mii. See it in action after the... (Continue Reading...)





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