Death and dismemberment are nothing new in the eternal battle between good and evil. As we are taught from a young age, the forces of evil are forever ravaged by those of good. Heads are severed, bodies split in twain, souls imprisoned. As a general rule, however, such terms are rarely applied to the hero.

NeverDead attempts to buck the trend, giving us Bryce, an immortal demon slayer who finds himself constantly burned, electrocuted, stabbed, shot, sliced, digested and torn apart. Even when reduced to nothing but a rolling head, Bryce will always be ready for more. The question is whether you will.
Gallery: NeverDead (E3 2011)
(Continue Reading...)

Siliconera has published alleged "chunks" of a script for Starbreeze's long-rumored Syndicate game. If authentic, the excerpts would join some trademarks in a modest pile of evidence pointing to a reboot of EA's dormant cyberpunk series, created by the now defunct Bullfrog Productions in the early 90s.

The narrative and dialog excerpts share some commonalities with the old Syndicate games' bleak, corporate cyborg-regulated world -- namely, the suggestion of brain-implanted "chips" -- but don't otherwise let on to any gameplay elements.

In June 2009, Sean Cooper, who designed the original, isometric tactical shooter, commented on EA's failed attempts to revive the franchise. "Every time I've seen a prototype of a new Syndicate it's just been misguided," he told... (Continue Reading...)


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45